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Spritory

Pixel art compiler for indie developers that keeps game art consistent

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Ahrefs Domain Rating scanned 25 Oct 2026, updated 23 Oct 2026. Main topic: Society/Religion and Spirituality (2). Majestic scanned 23 Oct 2026, updated 23 Oct 2026. Link stats via Majestic. Trust Flow, Citation Flow and Topical Trust Flow are trademarks of Majestic-12 Ltd.

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From the registry's public RDAP record, checked 25 Oct 2026, 00:51 UTC.
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Build pixel-art props and visual effects from shapes with a consistent style profile that applies automatically to every asset.

About Spritory

Screenshot of the Spritory homepage
The Spritory homepage

Spritory is a composition-based framework for game art that lets developers build sprites and visual effects from simple shapes like blobs, capsules, and boxes. You define your art style and palette once as a profile, then every asset automatically compiles through those rules, keeping everything visually consistent.

The system separates what an asset looks like from what it is, so you can focus on composition while shading, outlines, and highlights are handled automatically. You can make variations of assets, animate between poses, and create effects that all use your game's palette without manual color matching.

Spritory connects to AI agents through MCP, allowing them to build assets in your style. It exports to standard formats for any game engine, including Godot and Unity.

  • style profiles
  • indie game dev
  • sprite generator
  • vfx forge
  • ai agent
  • game assets
  • deterministic
  • pixel-art

Features worth knowing

  • Build sprites from simple shapes like blobs, capsules, boxes, triangles, and rings
  • Define style profiles with light direction, color ramps, outlines, dithering and textures
  • Deterministic rendering - same asset always compiles to identical pixels
  • Extract style from reference images and import Lospec palettes
  • Create asset variations with rerolled seeds sharing silhouette and palette
  • VFX Forge with layered particle emitters and curves over particle age
  • Export to multiple formats: PNG, sprite sheets with JSON atlas, GIF, APNG, Godot, and Unity
  • AI agent integration through MCP for asset and palette creation
  • Cloud save for documents across devices
  • Royalty-free commercial license bundled with exports

Pricing

Pricing model: Freemium

Free plan with 3 saves and 100 agent credits. Full access for $15 one-time during early access (regular price $20), includes unlimited saves and all features with 14-day refund. Agent plan subscription at $8/month or $80/year includes everything plus 2,000 monthly agent credits.

FAQ

Do I need to know how to draw?
No. You build sprites from simple shapes and choose colors and textures. Shading, outlines and highlights are handled automatically, though you can still adjust them.
How is Spritory different from an AI image generator?
Spritory is deterministic - the same asset always comes out exactly the same with no rerolling, drift between assets, or animation flicker.
Can I match art my game already has?
Yes. You can build a palette from an image of your existing art or import one from Lospec, and every new asset uses those colors.
Does it work with Unity and Godot?
Yes. Spritory has ready exports for both, plus transparent PNGs, sprite sheets with data files, and animated GIFs.
Can I use exported assets in a commercial game?
Yes. Assets you export are royalty-free for commercial use with no attribution required, and every zip includes a license file.

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Spritory has a free listing. The owner can unlock the full profile with a paid launch for $5:

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  • Demo video (locked)
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