| What it does | Turn real-world locations into playable Minecraft worlds
| Pixel art compiler for indie developers that keeps game art consistent
|
|---|
| Stage | Not given
| Not given
|
|---|
| Founded | Not given
| Not given
|
|---|
| Based in | Not given
| US
|
|---|
| Pricing model | Freemium
| Freemium
|
|---|
| Pricing | Free: one map generation up to 0.5 km² or 300 Credits plus one free AI texture generation with signup. One-time payments from $9.90 (up to 3.1 km²) to $39.90 (up to 40 km² Java). Credit packs: Plus $19.90 for 3,500 Credits, Pro $49.00 for 10,000 Credits, Studio $99.00 for 25,000 Credits. No subscrip
| Free plan with 3 saves and 100 agent credits. Full access for $15 one-time during early access (regular price $20), includes unlimited saves and all features with 14-day refund. Agent plan subscription at $8/month or $80/year includes everything plus 2,000 monthly agent credits.
|
|---|
| Key features | - Browser-based generation with no installation required
- Java ZIP and Bedrock .mcworld export formats
- Up to 40 km² for Java and 32 km² for Bedrock generation
- AI texture generation tool
- 30-day download link expiry with backup capability
| - Build sprites from simple shapes like blobs, capsules, boxes, triangles, and rings
- Define style profiles with light direction, color ramps, outlines, dithering and textures
- Deterministic rendering - same asset always compiles to identical pixels
- Extract style from reference images and import Lospec palettes
- Create asset variations with rerolled seeds sharing silhouette and palette
- VFX Forge with layered particle emitters and curves over particle age
- Export to multiple formats: PNG, sprite sheets with JSON atlas, GIF, APNG, Godot, and Unity
- AI agent integration through MCP for asset and palette creation
- Cloud save for documents across devices
- Royalty-free commercial license bundled with exports
|
|---|
| What makes it different | - Real-world map data converted to playable Minecraft, not static screenshots
- Browser-based service requiring no local software installation or command line
- Independent open-source tool built on Arnis engine
- Supports both Java and Bedrock Minecraft editions
- Automatic refunds for failed generation attempts
| - Keeps all assets automatically consistent through unified style profiles and palettes
- Deterministic composition ensures no drift between assets or versions
- Works in browser with no AI - full artist control through deterministic rules
- Connect AI agents to build assets in your style without drift or variation
- Ready exports for major engines with standard file formats
|
| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 25 ▲ +3 (up) since last check | 6 ● no change since last check |
| Trust Flow (Majestic) | 18 | 2 |
| Citation Flow (Majestic) | 24 | 5 |
| Referring domains (Majestic) | 96 | 5 |