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MapMC vs Spritory

A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.

MapMC compared with Spritory
DetailMapMC logo MapMCSpritory logo Spritory
What it doesTurn real-world locations into playable Minecraft worlds Pixel art compiler for indie developers that keeps game art consistent
StageNot given Not given
FoundedNot given Not given
Based inNot given US
Pricing modelFreemium Freemium
PricingFree: one map generation up to 0.5 km² or 300 Credits plus one free AI texture generation with signup. One-time payments from $9.90 (up to 3.1 km²) to $39.90 (up to 40 km² Java). Credit packs: Plus $19.90 for 3,500 Credits, Pro $49.00 for 10,000 Credits, Studio $99.00 for 25,000 Credits. No subscrip Free plan with 3 saves and 100 agent credits. Full access for $15 one-time during early access (regular price $20), includes unlimited saves and all features with 14-day refund. Agent plan subscription at $8/month or $80/year includes everything plus 2,000 monthly agent credits.
Key features
  • Browser-based generation with no installation required
  • Java ZIP and Bedrock .mcworld export formats
  • Up to 40 km² for Java and 32 km² for Bedrock generation
  • AI texture generation tool
  • 30-day download link expiry with backup capability
  • Build sprites from simple shapes like blobs, capsules, boxes, triangles, and rings
  • Define style profiles with light direction, color ramps, outlines, dithering and textures
  • Deterministic rendering - same asset always compiles to identical pixels
  • Extract style from reference images and import Lospec palettes
  • Create asset variations with rerolled seeds sharing silhouette and palette
  • VFX Forge with layered particle emitters and curves over particle age
  • Export to multiple formats: PNG, sprite sheets with JSON atlas, GIF, APNG, Godot, and Unity
  • AI agent integration through MCP for asset and palette creation
  • Cloud save for documents across devices
  • Royalty-free commercial license bundled with exports
What makes it different
  • Real-world map data converted to playable Minecraft, not static screenshots
  • Browser-based service requiring no local software installation or command line
  • Independent open-source tool built on Arnis engine
  • Supports both Java and Bedrock Minecraft editions
  • Automatic refunds for failed generation attempts
  • Keeps all assets automatically consistent through unified style profiles and palettes
  • Deterministic composition ensures no drift between assets or versions
  • Works in browser with no AI - full artist control through deterministic rules
  • Connect AI agents to build assets in your style without drift or variation
  • Ready exports for major engines with standard file formats
Community votes00
DR (Domain Rating by Ahrefs)25 +3 (up) since last check6 no change since last check
Trust Flow (Majestic)182
Citation Flow (Majestic)245
Referring domains (Majestic)965

5 details filled in for both companies.

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