Indie: $0/month (pay as you go), Essential: $99/month (billed annually), Starter: $199/month (billed annually), Studio: $359/month (billed annually). All plans include 20 recorded gameplay sessions. Additional recorded sessions: $4.50 per 30 min on all plans.
Free. No paid tier, no subscription, no account required.
Key features
Gameplay recording with separate screen, microphone, and camera tracks
Searchable gameplay transcripts
Player CRM to manage all playtesters
Key distribution and management
Playtest NDAs and consent management
Feedback surveys and custom forms
Discord and Mailchimp integration
Multi-session and longitudinal playtests
Waitlist management
Player insights and funnel analytics
Import STL, OBJ and 3MF files with textures
Automatic repair of holes, broken edges and flipped faces
Auto-orient with island counting and multi-plate support
Model hollowing with infill patterns and drain holes
Automatic supports sized by load with branching trunks
Adaptive layer slicing with anti-aliasing
Layer checking for islands, suction cups and thin walls
Export to 20+ printer file formats including SDCP and PrusaLink
Runs offline on Windows, macOS and Linux without internet connection
Layer-by-layer visualization before printing
What makes it different
Records gameplay with transcripts searchable by content instead of scrubbing through video
Manages keys across multiple storefronts in one place
No subscription required to start playtesting
Records can include separate tracks for screen, microphone, and system audio
Checks every layer for problems before printing in the same time as slicing
Completely free and open source with no paid tier, subscription or account required
All files stay on the user's computer with no cloud, no tracking and no telemetry
Supports 102 printer profiles from 14 different manufacturers out of the box
Available on Windows, macOS and Linux with identical features and project compatibility