Indie: $0/month (pay as you go), Essential: $99/month (billed annually), Starter: $199/month (billed annually), Studio: $359/month (billed annually). All plans include 20 recorded gameplay sessions. Additional recorded sessions: $4.50 per 30 min on all plans.
Lite: Free. Pro: $19.99 one-time, per person. Team: $39.99 one-time, per seat (from 3 seats, 20% off from 10 seats).
Key features
Gameplay recording with separate screen, microphone, and camera tracks
Searchable gameplay transcripts
Player CRM to manage all playtesters
Key distribution and management
Playtest NDAs and consent management
Feedback surveys and custom forms
Discord and Mailchimp integration
Multi-session and longitudinal playtests
Waitlist management
Player insights and funnel analytics
Interactive diff with visual comparison of Blueprint changes
Support for Event graphs, functions, macros and collapsed graphs
File history and Time-lapse from version control
Changes list showing nodes, links, pin defaults, variables and components
Local file processing with no data upload
Runs on Windows and with WebAssembly in browser
Support for Unreal Engine 4.25 to 5.8
What makes it different
Records gameplay with transcripts searchable by content instead of scrubbing through video
Manages keys across multiple storefronts in one place
No subscription required to start playtesting
Records can include separate tracks for screen, microphone, and system audio
Diff Blueprints without opening the editor
Changes matched by node and pin IDs to ignore noise from moved nodes and re-routing
One-time purchase with free updates for version 1.x