| What it does | Pixel art compiler for indie developers that keeps game art consistent
| Game observability and analytics platform for coding agents to monitor real player performance
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| Stage | Not given
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| Founded | Not given
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| Based in | US
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| Pricing model | Freemium
| Freemium
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| Pricing | Free plan with 3 saves and 100 agent credits. Full access for $15 one-time during early access (regular price $20), includes unlimited saves and all features with 14-day refund. Agent plan subscription at $8/month or $80/year includes everything plus 2,000 monthly agent credits.
| Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
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| Key features | - Build sprites from simple shapes like blobs, capsules, boxes, triangles, and rings
- Define style profiles with light direction, color ramps, outlines, dithering and textures
- Deterministic rendering - same asset always compiles to identical pixels
- Extract style from reference images and import Lospec palettes
- Create asset variations with rerolled seeds sharing silhouette and palette
- VFX Forge with layered particle emitters and curves over particle age
- Export to multiple formats: PNG, sprite sheets with JSON atlas, GIF, APNG, Godot, and Unity
- AI agent integration through MCP for asset and palette creation
- Cloud save for documents across devices
- Royalty-free commercial license bundled with exports
| - Frame time monitoring and hitch detection on player devices
- MCP server integration for coding agents (Claude Code, Codex, Cursor)
- Crash and error reporting with context
- Custom event tracking for game metrics
- Automated playtest bots with seed matching
- Dashboard with per-game customization
- Player retention and churn analysis
- Revenue and conversion tracking
- Support for 8 game engines
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| What makes it different | - Keeps all assets automatically consistent through unified style profiles and palettes
- Deterministic composition ensures no drift between assets or versions
- Works in browser with no AI - full artist control through deterministic rules
- Connect AI agents to build assets in your style without drift or variation
- Ready exports for major engines with standard file formats
| - Designed specifically for AI coding agents to understand and fix game issues autonomously
- Automated verification of fixes using bots that replay with identical seeds
- Analyzes real player data, not synthetic testing
- Privacy-first by default with no player identification
- Open source self-hosted option with unlimited usage
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 6 ● no change since last check | 3 ● no change since last check |
| Trust Flow (Majestic) | 2 | 0 |
| Citation Flow (Majestic) | 5 | 14 |
| Referring domains (Majestic) | 5 | 6 |