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Glitchless

Game observability and analytics platform for coding agents to monitor real player performance

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Glitchless helps coding agents see where real players experience lag, crashes and quits in games built on Three.js, Unity, Godot, Unreal and other engines, so

About Glitchless

Screenshot of the Glitchless homepage
The Glitchless homepage

Glitchless is a game observability and analytics platform that enables coding agents to monitor real player performance and automatically fix issues. The SDK instruments games built on Three.js, Phaser, Babylon.js, PlayCanvas, Unity, Godot, Unreal and GameMaker, collecting data on slow frames, crashes, quits and custom game metrics. Agents use the MCP server to read findings, triage problems and run automated bots to verify fixes before release. The platform provides a dashboard showing performance issues grouped by level and release, with evidence of likely causes. Real players' data is collected through frame timing on their devices, crash reporting, player behavior analytics and optional custom event tracking. Agents can compare builds using playtest bots that run identical seeds on old and new versions to confirm improvements.

  • observability
  • analytics
  • game performance
  • automation
  • ai agents
  • game development

Features worth knowing

  • Frame time monitoring and hitch detection on player devices
  • MCP server integration for coding agents (Claude Code, Codex, Cursor)
  • Crash and error reporting with context
  • Custom event tracking for game metrics
  • Automated playtest bots with seed matching
  • Dashboard with per-game customization
  • Player retention and churn analysis
  • Revenue and conversion tracking
  • Support for 8 game engines

Pricing

Pricing model: Freemium

Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.

Glitchless metrics

Scan results for glitchless.gg from Ahrefs (Domain Rating) and Majestic (links); arrows mark the change since the last scan.
MetricValue
Domain Rating3 no change since last check
Trust Flow0 no change since last check
Citation Flow14 no change since last check
Referring domains6 no change since last check
External backlinks26 no change since last check

Ahrefs Domain Rating scanned 3 Nov 2026, updated 2 Nov 2026. Majestic scanned 2 Nov 2026, updated 2 Nov 2026. Link stats via Majestic. Trust Flow, Citation Flow and Topical Trust Flow are trademarks of Majestic-12 Ltd.

Glitchless domain facts

Reveal the domain facts

No RDAP data is published for .gg, so this domain's registration details are not available here.

More about glitchless.gg's registration

Glitchless launch results

Glitchless went live on Best Digital Launch on 2 November 2026. Here is what our readings show since then.
MeasureAt launch, then latest
Domain Rating (Ahrefs)3 to 3 no change since launch
2 Nov 2026, then 3 Nov 2026
Trust Flow (Majestic)0
first measured 2 Nov 2026
Referring domains (Majestic)6
first measured 2 Nov 2026

Day 1 since launch. Next receipt: day 30, 2 Dec 2026. The figures report a change; they do not say what caused it, and many things can. No figure here is a guess.

Biggest gains on Best Digital Launch

FAQ

How do I find performance problems in my game?
Add the Glitchless SDK, which times every frame on players' machines, groups slow frames by level and release, and names the likely cause of each hitch. The findings page ranks the worst problems with their evidence.
Can my coding agent see how real players experience my game?
Yes. Add the glitchless-mcp server to Claude Code, Codex, Cursor or any MCP client. Your agent can then triage findings, read errors with the gameplay before them, compare releases and run playtest bots.
How do I check that a fix didn't make the game worse?
Run npx glitchless-playtest --save baseline before the change and npx glitchless-playtest after it. Bots play both builds with the same seeds and the run fails if anything got worse.
What counts as a play session?
One sitting, from opening your game to closing it. Autoplay bot runs don't count.
Does the SDK slow my game down?
No. The SDK does about 30 ns of work a frame and sends one small gzipped request every 15 seconds.

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Glitchless has a free listing. The owner can unlock the full profile with a paid launch for $5:

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