Free skill tree calculator and build planner for Enshrouded 1.0
Game observability and analytics platform for coding agents to monitor real player performance
Stage
Not given
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Founded
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Based in
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Pricing model
Free
Freemium
Pricing
Not given
Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
Key features
Real skill tree from game files with 231 nodes and 291 links
Point-by-point build planning with 212-point budget tracking
Accurate skill connections following game rules
Shareable build links that preserve all settings
Character level tracking from 1-50
Flame level system affecting attributes
Biome exploration tracking for bonus points
Attribute calculation showing final build stats
Build save as image functionality
Frame time monitoring and hitch detection on player devices
MCP server integration for coding agents (Claude Code, Codex, Cursor)
Crash and error reporting with context
Custom event tracking for game metrics
Automated playtest bots with seed matching
Dashboard with per-game customization
Player retention and churn analysis
Revenue and conversion tracking
Support for 8 game engines
What makes it different
Uses real data exported directly from Enshrouded 1.0 game files
Automatic refunding of dependent skills when connections are lost
Dynamic budget tracking based on character level and biome exploration
Supports full 1.0 release with verified game data
Open source GPL-3.0 license for transparency
Designed specifically for AI coding agents to understand and fix game issues autonomously
Automated verification of fixes using bots that replay with identical seeds
Analyzes real player data, not synthetic testing
Privacy-first by default with no player identification
Open source self-hosted option with unlimited usage