A box that plays a story when a child puts a figurine on top
Game observability and analytics platform for coding agents to monitor real player performance
Stage
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Founded
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Based in
FR
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Pricing model
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Freemium
Pricing
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Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
Key features
RFID reader detects tagged figurines and plays corresponding audio
No screen or menu interface
WiFi connectivity for story updates
Custom audio tracks via MP3 files
Lithium battery with USB-C charging
3D-printed enclosure designed for child durability
Volume control knob with mechanical end stop
Manufactured printed circuit board with populated components
Frame time monitoring and hitch detection on player devices
MCP server integration for coding agents (Claude Code, Codex, Cursor)
Crash and error reporting with context
Custom event tracking for game metrics
Automated playtest bots with seed matching
Dashboard with per-game customization
Player retention and churn analysis
Revenue and conversion tracking
Support for 8 game engines
What makes it different
User can create custom story associations by assigning any figurine to any audio track via web interface
No subscription model required; stories are user's own MP3 files, not locked to a proprietary catalogue
Designed for very young children with intuitive one-gesture interaction
Built with durability for unsupervised child use and rough handling
Designed specifically for AI coding agents to understand and fix game issues autonomously
Automated verification of fixes using bots that replay with identical seeds
Analyzes real player data, not synthetic testing
Privacy-first by default with no player identification
Open source self-hosted option with unlimited usage