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Encrust vs Glitchless

A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.

Encrust compared with Glitchless
DetailEncrust logo EncrustGlitchless logo Glitchless
What it doesThe fast resin slicer that checks every layer Game observability and analytics platform for coding agents to monitor real player performance
StageNot given Not given
FoundedNot given Not given
Based inDE Not given
Pricing modelOpen source Freemium
PricingFree. No paid tier, no subscription, no account required. Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
Key features
  • Import STL, OBJ and 3MF files with textures
  • Automatic repair of holes, broken edges and flipped faces
  • Auto-orient with island counting and multi-plate support
  • Model hollowing with infill patterns and drain holes
  • Automatic supports sized by load with branching trunks
  • Adaptive layer slicing with anti-aliasing
  • Layer checking for islands, suction cups and thin walls
  • Export to 20+ printer file formats including SDCP and PrusaLink
  • Runs offline on Windows, macOS and Linux without internet connection
  • Layer-by-layer visualization before printing
  • Frame time monitoring and hitch detection on player devices
  • MCP server integration for coding agents (Claude Code, Codex, Cursor)
  • Crash and error reporting with context
  • Custom event tracking for game metrics
  • Automated playtest bots with seed matching
  • Dashboard with per-game customization
  • Player retention and churn analysis
  • Revenue and conversion tracking
  • Support for 8 game engines
What makes it different
  • Checks every layer for problems before printing in the same time as slicing
  • Completely free and open source with no paid tier, subscription or account required
  • All files stay on the user's computer with no cloud, no tracking and no telemetry
  • Supports 102 printer profiles from 14 different manufacturers out of the box
  • Available on Windows, macOS and Linux with identical features and project compatibility
  • Designed specifically for AI coding agents to understand and fix game issues autonomously
  • Automated verification of fixes using bots that replay with identical seeds
  • Analyzes real player data, not synthetic testing
  • Privacy-first by default with no player identification
  • Open source self-hosted option with unlimited usage
Community votes00
DR (Domain Rating by Ahrefs)1 +1 (up) since last check3 no change since last check
Trust Flow (Majestic)00
Citation Flow (Majestic)014
Referring domains (Majestic)06

5 details filled in for both companies.

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