| What it does | The fast resin slicer that checks every layer
| Game observability and analytics platform for coding agents to monitor real player performance
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| Stage | Not given
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| Founded | Not given
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| Based in | DE
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| Pricing model | Open source
| Freemium
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| Pricing | Free. No paid tier, no subscription, no account required.
| Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
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| Key features | - Import STL, OBJ and 3MF files with textures
- Automatic repair of holes, broken edges and flipped faces
- Auto-orient with island counting and multi-plate support
- Model hollowing with infill patterns and drain holes
- Automatic supports sized by load with branching trunks
- Adaptive layer slicing with anti-aliasing
- Layer checking for islands, suction cups and thin walls
- Export to 20+ printer file formats including SDCP and PrusaLink
- Runs offline on Windows, macOS and Linux without internet connection
- Layer-by-layer visualization before printing
| - Frame time monitoring and hitch detection on player devices
- MCP server integration for coding agents (Claude Code, Codex, Cursor)
- Crash and error reporting with context
- Custom event tracking for game metrics
- Automated playtest bots with seed matching
- Dashboard with per-game customization
- Player retention and churn analysis
- Revenue and conversion tracking
- Support for 8 game engines
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| What makes it different | - Checks every layer for problems before printing in the same time as slicing
- Completely free and open source with no paid tier, subscription or account required
- All files stay on the user's computer with no cloud, no tracking and no telemetry
- Supports 102 printer profiles from 14 different manufacturers out of the box
- Available on Windows, macOS and Linux with identical features and project compatibility
| - Designed specifically for AI coding agents to understand and fix game issues autonomously
- Automated verification of fixes using bots that replay with identical seeds
- Analyzes real player data, not synthetic testing
- Privacy-first by default with no player identification
- Open source self-hosted option with unlimited usage
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 1 ▲ +1 (up) since last check | 3 ● no change since last check |
| Trust Flow (Majestic) | 0 | 0 |
| Citation Flow (Majestic) | 0 | 14 |
| Referring domains (Majestic) | 0 | 6 |