Turn ideas into structured, buildable world specifications
Playtesting infrastructure for game studios
Stage
Not given
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Founded
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Based in
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Pricing model
Free
Paid
Pricing
Not given
Indie: $0/month (pay as you go), Essential: $99/month (billed annually), Starter: $199/month (billed annually), Studio: $359/month (billed annually). All plans include 20 recorded gameplay sessions. Additional recorded sessions: $4.50 per 30 min on all plans.
Key features
Generate structured world blueprints with regions, landmarks, assets and gameplay
Define terrain, landmarks, assets, rules, camera, spawn and first playable loop
Plan spawn, route, landmarks, core loop and minimum asset set before production
Copy blueprint into preferred builder or hand to dedicated Agent
Review world spec before committing generation time
Support for multiple use cases including game development, storytelling, education and 3D prototyping
Portable blueprint not dependent on specific world model
Available in English and Chinese
Gameplay recording with separate screen, microphone, and camera tracks
Searchable gameplay transcripts
Player CRM to manage all playtesters
Key distribution and management
Playtest NDAs and consent management
Feedback surveys and custom forms
Discord and Mailchimp integration
Multi-session and longitudinal playtests
Waitlist management
Player insights and funnel analytics
What makes it different
Intent-first planning instead of starting with mood or video clips
Deliverable world specification instead of moodboard
Scores spatial edits and persistent 3D space unlike video generators
Provider-neutral plan usable across different engines and builders
Lightweight planning tool focused on intent rather than full 3D rendering
Records gameplay with transcripts searchable by content instead of scrubbing through video
Manages keys across multiple storefronts in one place
No subscription required to start playtesting
Records can include separate tracks for screen, microphone, and system audio