| What it does | Turn ideas into structured, buildable world specifications
| AI game art workspace for creating and animating 2D game characters and scenes
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| Stage | Not given
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| Founded | Not given
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| Based in | Not given
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| Pricing model | Free
| Freemium
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| Pricing | Not given
| Free: 50 one-time Credits (never expire), 3 lifetime runs. Starter: $19/month with 1,500 Credits each month. Creator: $39/month with 3,600 Credits each month. Pro: $79/month with 8,500 Credits each month. Studio: $159/month with 20,000 Credits each month. Annual plans save 25% compared with 12 month
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| Key features | - Generate structured world blueprints with regions, landmarks, assets and gameplay
- Define terrain, landmarks, assets, rules, camera, spawn and first playable loop
- Plan spawn, route, landmarks, core loop and minimum asset set before production
- Copy blueprint into preferred builder or hand to dedicated Agent
- Review world spec before committing generation time
- Support for multiple use cases including game development, storytelling, education and 3D prototyping
- Portable blueprint not dependent on specific world model
- Available in English and Chinese
| - Generate game characters from briefs or references across six art styles
- AI character motion generation with continuous video output
- Select and extract 8 to 64 frames from generated motion
- Edit frame timing, position and order after generation
- Recolor animations across all frames in a sequence
- Export as PNG frames, sprite sheets, GIFs or ZIP files
- Sprite sheet editing, splitting and resizing tools
- Motion quality check with automatic retry on failure
- Idle animation generator with procedural breathing
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| What makes it different | - Intent-first planning instead of starting with mood or video clips
- Deliverable world specification instead of moodboard
- Scores spatial edits and persistent 3D space unlike video generators
- Provider-neutral plan usable across different engines and builders
- Lightweight planning tool focused on intent rather than full 3D rendering
| - Motion-first workflow: generate full video, then choose frames, rather than commit to frame count upfront
- Keep character identity across multiple outfits, expressions and motions
- Exact credit cost shown before generation approval
- One eligible motion or image replacement at no extra cost when quality check fails
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 15 ▼ −1 (down) since last check | 2 ● no change since last check |
| Trust Flow (Majestic) | 19 | 4 |
| Citation Flow (Majestic) | 20 | 16 |
| Referring domains (Majestic) | 26 | 14 |