GPU-accelerated rigid-body dynamics solver for robot learning
Stage
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Founded
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Based in
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Pricing model
Paid
Open source
Pricing
Indie: $0/month (pay as you go), Essential: $99/month (billed annually), Starter: $199/month (billed annually), Studio: $359/month (billed annually). All plans include 20 recorded gameplay sessions. Additional recorded sessions: $4.50 per 30 min on all plans.
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Key features
Gameplay recording with separate screen, microphone, and camera tracks
Searchable gameplay transcripts
Player CRM to manage all playtesters
Key distribution and management
Playtest NDAs and consent management
Feedback surveys and custom forms
Discord and Mailchimp integration
Multi-session and longitudinal playtests
Waitlist management
Player insights and funnel analytics
3.8× PhysX throughput on 20 benchmarks geometric mean
13.0× performance on heterogeneous task mixtures
Per-environment work scheduling for efficiency
Reduced-coordinate articulation dynamics
Differentiable simulation
Rigid-deformable coupling support
Compliant and hydroelastic contact
62% less GPU memory than PhysX at matched batch size
3.90 million environment steps per second peak throughput
What makes it different
Records gameplay with transcripts searchable by content instead of scrubbing through video
Manages keys across multiple storefronts in one place
No subscription required to start playtesting
Records can include separate tracks for screen, microphone, and system audio
Designed for heterogeneous workloads with different robots and tasks simulated together efficiently
Integrated into open-source Newton for seamless adoption without separate physics stack
Supports diverse physical interactions beyond rigid bodies
Enables scaling of diverse robot experience for general-purpose learning