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Userplay vs Staged

A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.

Userplay compared with Staged
DetailUserplay logo UserplayStaged logo Staged
What it doesPlaytesting infrastructure for game studios Virtual monitor for games in a movable window, with apps visible on one screen
StageNot given Startup
FoundedNot given 2024
Based inNot given Not given
Pricing modelPaid Paid
PricingIndie: $0/month (pay as you go), Essential: $99/month (billed annually), Starter: $199/month (billed annually), Studio: $359/month (billed annually). All plans include 20 recorded gameplay sessions. Additional recorded sessions: $4.50 per 30 min on all plans. €14.99 (launch price, regular price €19.99). Free demo with full features for 2 hours.
Key features
  • Gameplay recording with separate screen, microphone, and camera tracks
  • Searchable gameplay transcripts
  • Player CRM to manage all playtesters
  • Key distribution and management
  • Playtest NDAs and consent management
  • Feedback surveys and custom forms
  • Discord and Mailchimp integration
  • Multi-session and longitudinal playtests
  • Waitlist management
  • Player insights and funnel analytics
  • Virtual display creation for games
  • Zone Editor with drag-and-drop layout customization
  • Game Mode with cursor lock to prevent accidental clicks
  • Auto-Arrange apps to zones on game launch
  • Dimming Mode to fade surrounding apps
  • Steam, Epic, GOG and Xbox game library integration
  • Full 144 Hz capture frame-for-frame
  • Discord Rich Presence and status details
  • Custom resolution support from 1080p to 8K
  • Browser URL zones for auto-launching guides and streams
What makes it different
  • Records gameplay with transcripts searchable by content instead of scrubbing through video
  • Manages keys across multiple storefronts in one place
  • No subscription required to start playtesting
  • Records can include separate tracks for screen, microphone, and system audio
  • Up to 2× FPS gain by rendering games at lower resolution on high-resolution displays
  • Native fullscreen performance and sub-frame latency with zero compositor overhead
  • No game hooks or injection—games run completely untouched
  • Direct native input with under 0.2 ms processing overhead
  • Single monitor setup eliminating need for multiple displays or alt-tabbing
Community votes00
DR (Domain Rating by Ahrefs)10 −1 (down) since last check11 +1 (up) since last check
Trust Flow (Majestic)60
Citation Flow (Majestic)279
Referring domains (Majestic)372

5 details filled in for both companies.

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