Virtual monitor for games in a movable window, with apps visible on one screen
Stage
Not given
Startup
Founded
Not given
2024
Based in
Not given
Not given
Pricing model
Paid
Paid
Pricing
Indie: $0/month (pay as you go), Essential: $99/month (billed annually), Starter: $199/month (billed annually), Studio: $359/month (billed annually). All plans include 20 recorded gameplay sessions. Additional recorded sessions: $4.50 per 30 min on all plans.
€14.99 (launch price, regular price €19.99). Free demo with full features for 2 hours.
Key features
Gameplay recording with separate screen, microphone, and camera tracks
Searchable gameplay transcripts
Player CRM to manage all playtesters
Key distribution and management
Playtest NDAs and consent management
Feedback surveys and custom forms
Discord and Mailchimp integration
Multi-session and longitudinal playtests
Waitlist management
Player insights and funnel analytics
Virtual display creation for games
Zone Editor with drag-and-drop layout customization
Game Mode with cursor lock to prevent accidental clicks
Auto-Arrange apps to zones on game launch
Dimming Mode to fade surrounding apps
Steam, Epic, GOG and Xbox game library integration
Full 144 Hz capture frame-for-frame
Discord Rich Presence and status details
Custom resolution support from 1080p to 8K
Browser URL zones for auto-launching guides and streams
What makes it different
Records gameplay with transcripts searchable by content instead of scrubbing through video
Manages keys across multiple storefronts in one place
No subscription required to start playtesting
Records can include separate tracks for screen, microphone, and system audio
Up to 2× FPS gain by rendering games at lower resolution on high-resolution displays
Native fullscreen performance and sub-frame latency with zero compositor overhead
No game hooks or injection—games run completely untouched
Direct native input with under 0.2 ms processing overhead
Single monitor setup eliminating need for multiple displays or alt-tabbing