A free, lightweight C++ game engine with native scripting and hot reload
Stage
Not given
Not given
Founded
Not given
Not given
Based in
Not given
Not given
Pricing model
Paid
Free
Pricing
Indie: $0/month (pay as you go), Essential: $99/month (billed annually), Starter: $199/month (billed annually), Studio: $359/month (billed annually). All plans include 20 recorded gameplay sessions. Additional recorded sessions: $4.50 per 30 min on all plans.
Free to use with no fees, royalties, or revenue share. Full ownership of all created content.
Key features
Gameplay recording with separate screen, microphone, and camera tracks
Searchable gameplay transcripts
Player CRM to manage all playtesters
Key distribution and management
Playtest NDAs and consent management
Feedback surveys and custom forms
Discord and Mailchimp integration
Multi-session and longitudinal playtests
Waitlist management
Player insights and funnel analytics
Hot reload C++ scripting with state preservation
Visual editor with dockable, detachable panels
Prefabs with nested variants and live propagation
Physics system with multiple joint types
Audio mixer with effects and real-time processing
Asset import from glTF, FBX, and multiple formats
Standalone Windows x64 player with content cooking
What makes it different
Records gameplay with transcripts searchable by content instead of scrubbing through video
Manages keys across multiple storefronts in one place
No subscription required to start playtesting
Records can include separate tracks for screen, microphone, and system audio
Free and open-source with no royalties or revenue share
Perpetual license terms that cannot change after build distribution