Game observability and analytics platform for coding agents to monitor real player performance
Stage
Not given
Not given
Founded
Not given
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Based in
US
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Pricing model
Freemium
Freemium
Pricing
Not given
Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
Key features
AI-powered game generation from text descriptions
Browser-based gameplay on any device
Multiplayer support built-in
Source code export and editing
Custom asset imports
Real-time collaboration
In-game monetization and revenue tracking
Multiple export formats
Frame time monitoring and hitch detection on player devices
MCP server integration for coding agents (Claude Code, Codex, Cursor)
Crash and error reporting with context
Custom event tracking for game metrics
Automated playtest bots with seed matching
Dashboard with per-game customization
Player retention and churn analysis
Revenue and conversion tracking
Support for 8 game engines
What makes it different
No coding required - create games using natural language descriptions
Full ownership and commercial rights on paid plans
Games playable immediately in browser without installation
Lower barrier to entry compared to traditional game engines
Designed specifically for AI coding agents to understand and fix game issues autonomously
Automated verification of fixes using bots that replay with identical seeds
Analyzes real player data, not synthetic testing
Privacy-first by default with no player identification
Open source self-hosted option with unlimited usage