Pixel art compiler for indie developers that keeps game art consistent
Professional DPS and build optimizer for Where Winds Meet
Stage
Not given
Startup
Founded
Not given
2024
Based in
US
Not given
Pricing model
Freemium
Free
Pricing
Free plan with 3 saves and 100 agent credits. Full access for $15 one-time during early access (regular price $20), includes unlimited saves and all features with 14-day refund. Agent plan subscription at $8/month or $80/year includes everything plus 2,000 monthly agent credits.
Not given
Key features
Build sprites from simple shapes like blobs, capsules, boxes, triangles, and rings
Define style profiles with light direction, color ramps, outlines, dithering and textures
Deterministic rendering - same asset always compiles to identical pixels
Extract style from reference images and import Lospec palettes
Create asset variations with rerolled seeds sharing silhouette and palette
VFX Forge with layered particle emitters and curves over particle age
Export to multiple formats: PNG, sprite sheets with JSON atlas, GIF, APNG, Godot, and Unity
AI agent integration through MCP for asset and palette creation
Cloud save for documents across devices
Royalty-free commercial license bundled with exports
DPS simulation based on skill rotation
Graduation rate calculation
Support for all 8 build paths
Bilingual support in English and Chinese
What makes it different
Keeps all assets automatically consistent through unified style profiles and palettes
Deterministic composition ensures no drift between assets or versions
Works in browser with no AI - full artist control through deterministic rules
Connect AI agents to build assets in your style without drift or variation
Ready exports for major engines with standard file formats