Pixel art compiler for indie developers that keeps game art consistent
Free Pokemon Champions team builder for VGC doubles with team weakness checker, speed order, attack coverage and export to Showdown
Stage
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Founded
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Based in
US
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Pricing model
Freemium
Free
Pricing
Free plan with 3 saves and 100 agent credits. Full access for $15 one-time during early access (regular price $20), includes unlimited saves and all features with 14-day refund. Agent plan subscription at $8/month or $80/year includes everything plus 2,000 monthly agent credits.
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Key features
Build sprites from simple shapes like blobs, capsules, boxes, triangles, and rings
Define style profiles with light direction, color ramps, outlines, dithering and textures
Deterministic rendering - same asset always compiles to identical pixels
Extract style from reference images and import Lospec palettes
Create asset variations with rerolled seeds sharing silhouette and palette
VFX Forge with layered particle emitters and curves over particle age
Export to multiple formats: PNG, sprite sheets with JSON atlas, GIF, APNG, Godot, and Unity
AI agent integration through MCP for asset and palette creation
Cloud save for documents across devices
Royalty-free commercial license bundled with exports
Team weakness chart showing type matchups and resists
Team speed order comparison with Tailwind, Scarf and Trick Room
Sample teams from October 2026 ladder data
Export teams to Pokemon Showdown format
Share teams via shareable links
Damage calculator with doubles modifiers
Team checker validating rules and flagging weaknesses
Monthly meta data with tier lists and usage stats
Support for Mega Evolution selection
What makes it different
Keeps all assets automatically consistent through unified style profiles and palettes
Deterministic composition ensures no drift between assets or versions
Works in browser with no AI - full artist control through deterministic rules
Connect AI agents to build assets in your style without drift or variation
Ready exports for major engines with standard file formats
Real-time team validation as you pick Pokemon
Pre-filled movesets and items from current Smogon statistics
No account required, all data saved locally in browser
Teams stored in shareable links without server uploads
Based on open source Smogon damage calculator mechanics