| What it does | Pixel art compiler for indie developers that keeps game art consistent
| Delivery toolkit for Minecraft skin commissions
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| Stage | Not given
| MVP
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| Founded | Not given
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| Based in | US
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| Pricing model | Freemium
| Freemium
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| Pricing | Free plan with 3 saves and 100 agent credits. Full access for $15 one-time during early access (regular price $20), includes unlimited saves and all features with 14-day refund. Agent plan subscription at $8/month or $80/year includes everything plus 2,000 monthly agent credits.
| Free browser tools. Monthly plans: Starter $29/month (320 credits, ~40 skins), Pro $59/month (720 credits, ~90 skins), Studio $99/month (1360 credits, ~170 skins). One-time credit packs: 9 Skins $9 (72 credits), 45 Skins $39 (360 credits), 95 Skins $79 (760 credits). All plans include commercial usa
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| Key features | - Build sprites from simple shapes like blobs, capsules, boxes, triangles, and rings
- Define style profiles with light direction, color ramps, outlines, dithering and textures
- Deterministic rendering - same asset always compiles to identical pixels
- Extract style from reference images and import Lospec palettes
- Create asset variations with rerolled seeds sharing silhouette and palette
- VFX Forge with layered particle emitters and curves over particle age
- Export to multiple formats: PNG, sprite sheets with JSON atlas, GIF, APNG, Godot, and Unity
- AI agent integration through MCP for asset and palette creation
- Cloud save for documents across devices
- Royalty-free commercial license bundled with exports
| - Java PNG export alongside Bedrock files
- Browser-based tools with local processing
- Commercial usage rights on paid plans
- Render with transparent or backdrop options
- Import instructions generated with delivery
- Files automatically deleted after project completion
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| What makes it different | - Keeps all assets automatically consistent through unified style profiles and palettes
- Deterministic composition ensures no drift between assets or versions
- Works in browser with no AI - full artist control through deterministic rules
- Connect AI agents to build assets in your style without drift or variation
- Ready exports for major engines with standard file formats
| - Automates the entire delivery process beyond texture creation
- Eliminates manual .mcpack assembly with one-click packaging
- Generates 3D renders without launching the game
- Handles revisions by editing character instead of redrawing
- Detects arm width automatically to prevent pixel offset errors
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 6 ● no change since last check | 7 ● no change since last check |
| Trust Flow (Majestic) | 2 | 3 |
| Citation Flow (Majestic) | 5 | 20 |
| Referring domains (Majestic) | 5 | 11 |