| What it does | Pixel art compiler for indie developers that keeps game art consistent
| AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
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| Stage | Not given
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| Founded | Not given
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| Based in | US
| US
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| Pricing model | Freemium
| Freemium
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| Pricing | Free plan with 3 saves and 100 agent credits. Full access for $15 one-time during early access (regular price $20), includes unlimited saves and all features with 14-day refund. Agent plan subscription at $8/month or $80/year includes everything plus 2,000 monthly agent credits.
| Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
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| Key features | - Build sprites from simple shapes like blobs, capsules, boxes, triangles, and rings
- Define style profiles with light direction, color ramps, outlines, dithering and textures
- Deterministic rendering - same asset always compiles to identical pixels
- Extract style from reference images and import Lospec palettes
- Create asset variations with rerolled seeds sharing silhouette and palette
- VFX Forge with layered particle emitters and curves over particle age
- Export to multiple formats: PNG, sprite sheets with JSON atlas, GIF, APNG, Godot, and Unity
- AI agent integration through MCP for asset and palette creation
- Cloud save for documents across devices
- Royalty-free commercial license bundled with exports
| - Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
- Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
- Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
- Multi-agent and multi-modal planning for complex character interactions
- Rehearsal text simulation to test dialogue before in-engine execution
- Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
- Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
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| What makes it different | - Keeps all assets automatically consistent through unified style profiles and palettes
- Deterministic composition ensures no drift between assets or versions
- Works in browser with no AI - full artist control through deterministic rules
- Connect AI agents to build assets in your style without drift or variation
- Ready exports for major engines with standard file formats
| - End-to-end solution: authoring, planning and execution all integrated in one platform
- Go from ideas to playtesting in minutes without requiring programmers
- Built by industry veterans with over 75 years combined game development experience
- No royalties charged when games ship, only for authoring tool during development
- Transparent, inspectable AI that runs locally with no black box or cloud dependency
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 6 ● no change since last check | 21 ● no change since last check |
| Trust Flow (Majestic) | 2 | 10 |
| Citation Flow (Majestic) | 5 | 20 |
| Referring domains (Majestic) | 5 | 75 |