| What it does | Pixel art compiler for indie developers that keeps game art consistent
| Turn any song into a playable full-band chart for rhythm games
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| Stage | Not given
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| Founded | Not given
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| Based in | US
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| Pricing model | Freemium
| Freemium
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| Pricing | Free plan with 3 saves and 100 agent credits. Full access for $15 one-time during early access (regular price $20), includes unlimited saves and all features with 14-day refund. Agent plan subscription at $8/month or $80/year includes everything plus 2,000 monthly agent credits.
| Free trial: 1 song conversion up to 10 minutes. Single: €3.00 (1 credit). Album: €20.00 (10 credits, €2.00 per song). Playlist: €40.00 (40 credits, €1.00 per song). Longer songs up to 20 minutes use 2 credits. All prices include VAT.
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| Key features | - Build sprites from simple shapes like blobs, capsules, boxes, triangles, and rings
- Define style profiles with light direction, color ramps, outlines, dithering and textures
- Deterministic rendering - same asset always compiles to identical pixels
- Extract style from reference images and import Lospec palettes
- Create asset variations with rerolled seeds sharing silhouette and palette
- VFX Forge with layered particle emitters and curves over particle age
- Export to multiple formats: PNG, sprite sheets with JSON atlas, GIF, APNG, Godot, and Unity
- AI agent integration through MCP for asset and palette creation
- Cloud save for documents across devices
- Royalty-free commercial license bundled with exports
| - Automatic drum, guitar, bass and vocal charting
- Word-by-word synced lyrics for vocal play
- Multiple difficulty levels (Easy, Medium, Hard, Expert)
- Live progress tracking during conversion
- Support for MP3 and FLAC formats up to 20 minutes and 200 MB
- Multi-language lyric support including Latin alphabet, Japanese, Korean and Chinese
- Conversion times typically 5 to 30 minutes
- Automatic credit refund on failed conversions
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| What makes it different | - Keeps all assets automatically consistent through unified style profiles and palettes
- Deterministic composition ensures no drift between assets or versions
- Works in browser with no AI - full artist control through deterministic rules
- Connect AI agents to build assets in your style without drift or variation
- Ready exports for major engines with standard file formats
| - Requires no technical knowledge or MIDI files to create playable charts
- Works out of the box with YARG and Clone Hero without additional setup
- No subscription model; credits never expire
- First song is completely free with no payment required
- Supports up to four-player full-band gameplay
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 6 ● no change since last check | Not checked yet ● no change since last check |
| Trust Flow (Majestic) | 2 | 1 |
| Citation Flow (Majestic) | 5 | 18 |
| Referring domains (Majestic) | 5 | 5 |