| What it does | Pixel art compiler for indie developers that keeps game art consistent
| Open-source game tester that plays in real time and improves with experience
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| Stage | Not given
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| Founded | Not given
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| Based in | US
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| Pricing model | Freemium
| Open source
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| Pricing | Free plan with 3 saves and 100 agent credits. Full access for $15 one-time during early access (regular price $20), includes unlimited saves and all features with 14-day refund. Agent plan subscription at $8/month or $80/year includes everything plus 2,000 monthly agent credits.
| Aura Autopilot is open source and free. It is also included in Aura subscriptions.
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| Key features | - Build sprites from simple shapes like blobs, capsules, boxes, triangles, and rings
- Define style profiles with light direction, color ramps, outlines, dithering and textures
- Deterministic rendering - same asset always compiles to identical pixels
- Extract style from reference images and import Lospec palettes
- Create asset variations with rerolled seeds sharing silhouette and palette
- VFX Forge with layered particle emitters and curves over particle age
- Export to multiple formats: PNG, sprite sheets with JSON atlas, GIF, APNG, Godot, and Unity
- AI agent integration through MCP for asset and palette creation
- Cloud save for documents across devices
- Royalty-free commercial license bundled with exports
| - Plays multiple game genres including shooters, souls-likes, match-3, and turn-based JRPGs
- Supports Unreal Engine 5.4 through 5.8, Unity, and Godot
- 1.7x faster than Claude Code in task completion
- Passes all test tasks with 7 of 7 accuracy
- Steerable to test specific game systems
- Works with existing Claude Code and Codex subscriptions
- Improves performance the more it plays
- Plays in real time during game execution
- Available as open source on GitHub
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| What makes it different | - Keeps all assets automatically consistent through unified style profiles and palettes
- Deterministic composition ensures no drift between assets or versions
- Works in browser with no AI - full artist control through deterministic rules
- Connect AI agents to build assets in your style without drift or variation
- Ready exports for major engines with standard file formats
| - Only game agent to pass all 7 benchmark tasks, while Claude Code passed 5
- 1.7x faster task completion than Claude Code
- Open source and free to use
- Learns and improves the more it plays your game
- Works with three major game engines without installation complexity
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 6 ● no change since last check | 25 ● no change since last check |
| Trust Flow (Majestic) | 2 | 9 |
| Citation Flow (Majestic) | 5 | 33 |
| Referring domains (Majestic) | 5 | 170 |