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Spritory vs Aura Autopilot

A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.

Spritory compared with Aura Autopilot
DetailSpritory logo SpritoryAura Autopilot logo Aura Autopilot
What it doesPixel art compiler for indie developers that keeps game art consistent Open-source game tester that plays in real time and improves with experience
StageNot given Not given
FoundedNot given Not given
Based inUS Not given
Pricing modelFreemium Open source
PricingFree plan with 3 saves and 100 agent credits. Full access for $15 one-time during early access (regular price $20), includes unlimited saves and all features with 14-day refund. Agent plan subscription at $8/month or $80/year includes everything plus 2,000 monthly agent credits. Aura Autopilot is open source and free. It is also included in Aura subscriptions.
Key features
  • Build sprites from simple shapes like blobs, capsules, boxes, triangles, and rings
  • Define style profiles with light direction, color ramps, outlines, dithering and textures
  • Deterministic rendering - same asset always compiles to identical pixels
  • Extract style from reference images and import Lospec palettes
  • Create asset variations with rerolled seeds sharing silhouette and palette
  • VFX Forge with layered particle emitters and curves over particle age
  • Export to multiple formats: PNG, sprite sheets with JSON atlas, GIF, APNG, Godot, and Unity
  • AI agent integration through MCP for asset and palette creation
  • Cloud save for documents across devices
  • Royalty-free commercial license bundled with exports
  • Plays multiple game genres including shooters, souls-likes, match-3, and turn-based JRPGs
  • Supports Unreal Engine 5.4 through 5.8, Unity, and Godot
  • 1.7x faster than Claude Code in task completion
  • Passes all test tasks with 7 of 7 accuracy
  • Steerable to test specific game systems
  • Works with existing Claude Code and Codex subscriptions
  • Improves performance the more it plays
  • Plays in real time during game execution
  • Available as open source on GitHub
What makes it different
  • Keeps all assets automatically consistent through unified style profiles and palettes
  • Deterministic composition ensures no drift between assets or versions
  • Works in browser with no AI - full artist control through deterministic rules
  • Connect AI agents to build assets in your style without drift or variation
  • Ready exports for major engines with standard file formats
  • Only game agent to pass all 7 benchmark tasks, while Claude Code passed 5
  • 1.7x faster task completion than Claude Code
  • Open source and free to use
  • Learns and improves the more it plays your game
  • Works with three major game engines without installation complexity
Community votes00
DR (Domain Rating by Ahrefs)6 no change since last check25 no change since last check
Trust Flow (Majestic)29
Citation Flow (Majestic)533
Referring domains (Majestic)5170

5 details filled in for both companies.

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