Open-source drone show and swarm management framework
Game observability and analytics platform for coding agents to monitor real player performance
Stage
Established
Not given
Founded
2015
Not given
Based in
HU
Not given
Pricing model
Not given
Freemium
Pricing
Not given
Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
Key features
Skybrush Live for performing and monitoring shows and missions
Skybrush Studio for designing and validating shows
Skybrush Viewer for visualising and sharing shows
Skybrush Server for handling fleet-level communication
Skybrush Log Analyzer for analyzing flight logs
Skybrush Sidekick as secondary fallback ground control station
Collective RTH and coordinated failsafe procedures
Platform-independent architecture for Linux, macOS and Windows
Frame time monitoring and hitch detection on player devices
MCP server integration for coding agents (Claude Code, Codex, Cursor)
Crash and error reporting with context
Custom event tracking for game metrics
Automated playtest bots with seed matching
Dashboard with per-game customization
Player retention and churn analysis
Revenue and conversion tracking
Support for 8 game engines
What makes it different
Open-source under GNU GPL v3 with full source code access
Incorporates over 10 years of drone swarm research and operational experience
Rock-solid, well-tested platform for large-scale autonomous drone operations
Free community edition with professional tiers available
Designed specifically for AI coding agents to understand and fix game issues autonomously
Automated verification of fixes using bots that replay with identical seeds
Analyzes real player data, not synthetic testing
Privacy-first by default with no player identification
Open source self-hosted option with unlimited usage