Origin Wars vs AURUM
A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.
Origin Wars compared with AURUM
| Detail |
Origin Wars |
AURUM |
| What it does | Forge your fighter and duel the world in AI-generated card battles
| A merge game with real physics where you combine balls to create gold
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| Stage | Startup
| Startup
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| Founded | 2026
| 2026
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| Based in | NG
| BG
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| Pricing model | Free
| Not given
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| Pricing | Free to play with no card purchases or power-affecting payments
| Not given
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| Key features | - Forge: AI-generated character creation with portrait and unique deck from story
- 28-card deck derived from character fiction and locked to fair power budget
- Server-authoritative deterministic combat with replay from seed
- Ranked ladder with per-character elo, win streaks, and career tracking
- Live voice chat in faction battles and post-match debrief
- Championship cups with entry fees and Shard prize tables
- Shards currency for cosmetics: new art, names, deck re-rolls, identity changes
| - Real physics: balls fall with true weight and settle naturally into a glass jar
- Eleven ball sizes from Moonstone to Aurum, with five falling and six created by merging
- Six original musical pieces where every merge plays a note on beat
- Progress tracking with sixty-four stars across four skies
- Twenty-two visual sets that transform balls, jar, background and sound
- Four game modes: sixty-four stages, Endless, daily challenge, and Zen
- Friend codes and competitive weekly tournaments with medals
- No ads and no ad SDK; purchases only affect appearance, never gameplay
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| What makes it different | - Story-driven deck generation: your character's fiction becomes unique, balanced game mechanics
- No card shop or pay-to-win: all players compete on same server rules, Shards only buy cosmetics
- Per-character careers and leaderboards instead of account-level ratings
- Server-enforced fairness with deterministic replays and no client-side cheating
- Free signup with airdrop Shards to forge first fighter and queue ranked duel instantly
| - Real physics engine where balls fall and settle naturally instead of snapping
- Music integrated into gameplay: every merge plays a note that lands on the beat
- No advertisements and no ad SDK in the entire build
- Purchases only change appearance and sound, never game balance or outcomes
- Permanent progression: every stage completion lights a star forever in the sky
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| Free plan | Not given
| Not given
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| Open source | Not given
| Not given
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| Platforms | Not given
| Not given
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| Public API | Not given
| Not given
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | 18 ● no change since last check |
| Trust Flow (Majestic) | 0 | 0 |
| Citation Flow (Majestic) | 12 | 10 |
| Referring domains (Majestic) | 1 | 1 |
6 details filled in for both companies.
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