AI game art workspace for creating and animating 2D game characters and scenes
Virtual monitor for games in a movable window, with apps visible on one screen
Stage
Not given
Startup
Founded
Not given
2024
Based in
Not given
Not given
Pricing model
Freemium
Paid
Pricing
Free: 50 one-time Credits (never expire), 3 lifetime runs. Starter: $19/month with 1,500 Credits each month. Creator: $39/month with 3,600 Credits each month. Pro: $79/month with 8,500 Credits each month. Studio: $159/month with 20,000 Credits each month. Annual plans save 25% compared with 12 month
€14.99 (launch price, regular price €19.99). Free demo with full features for 2 hours.
Key features
Generate game characters from briefs or references across six art styles
AI character motion generation with continuous video output
Select and extract 8 to 64 frames from generated motion
Edit frame timing, position and order after generation
Recolor animations across all frames in a sequence
Export as PNG frames, sprite sheets, GIFs or ZIP files
Sprite sheet editing, splitting and resizing tools
Motion quality check with automatic retry on failure
Idle animation generator with procedural breathing
Virtual display creation for games
Zone Editor with drag-and-drop layout customization
Game Mode with cursor lock to prevent accidental clicks
Auto-Arrange apps to zones on game launch
Dimming Mode to fade surrounding apps
Steam, Epic, GOG and Xbox game library integration
Full 144 Hz capture frame-for-frame
Discord Rich Presence and status details
Custom resolution support from 1080p to 8K
Browser URL zones for auto-launching guides and streams
What makes it different
Motion-first workflow: generate full video, then choose frames, rather than commit to frame count upfront
Keep character identity across multiple outfits, expressions and motions
Exact credit cost shown before generation approval
One eligible motion or image replacement at no extra cost when quality check fails
Up to 2× FPS gain by rendering games at lower resolution on high-resolution displays
Native fullscreen performance and sub-frame latency with zero compositor overhead
No game hooks or injection—games run completely untouched
Direct native input with under 0.2 ms processing overhead
Single monitor setup eliminating need for multiple displays or alt-tabbing