Minecraft server discovery platform with live player counts, rankings, and community profiles
Game observability and analytics platform for coding agents to monitor real player performance
Stage
Startup
Not given
Founded
2025
Not given
Based in
Not given
Not given
Pricing model
Free
Freemium
Pricing
Not given
Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
Key features
Vote ranking system based on community votes
Server uptime history and reliability tracking
Server filtering by game mode and tags
Player profiles and directory
Skin and cape browsing
Public API for developers
Discord bot for server status and stats
Community forum with help and troubleshooting
Free server listing for owners
Frame time monitoring and hitch detection on player devices
MCP server integration for coding agents (Claude Code, Codex, Cursor)
Crash and error reporting with context
Custom event tracking for game metrics
Automated playtest bots with seed matching
Dashboard with per-game customization
Player retention and churn analysis
Revenue and conversion tracking
Support for 8 game engines
What makes it different
Real-time player counts and uptime tracking from live server pings
Rankings shaped by actual activity signals rather than static directories
All server discovery tools available free to players and owners
Monitors servers from over 100 countries
Built by Minecraft players for Minecraft players
Designed specifically for AI coding agents to understand and fix game issues autonomously
Automated verification of fixes using bots that replay with identical seeds
Analyzes real player data, not synthetic testing
Privacy-first by default with no player identification
Open source self-hosted option with unlimited usage