| What it does | Free Minecraft circle, sphere and dome generator with exact block counts and blueprints
| AI platform for game development that works inside Unity and Godot
|
|---|
| Stage | Not given
| Not given
|
|---|
| Founded | Not given
| Not given
|
|---|
| Based in | Not given
| Not given
|
|---|
| Pricing model | Free
| Freemium
|
|---|
| Pricing | Not given
| Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
|
|---|
| Key features | - Circle generator with adjustable diameter from 3 to 128 blocks
- Live block count calculator showing total, visible and stack amounts
- Hollow and solid fill modes with adjustable border thickness
- Oval and ellipse generation with independent width and height
- Sphere generator with layer-by-layer preview and material counts
- Dome generator for half-sphere roofs and greenhouses
- AI Build Generator to convert descriptions to 3D builds with downloadable mcfunction files
- Center point highlighting to show exact build midpoint
- Quick presets for common circle sizes (13, 17, 21, 31 blocks)
| - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
|
|---|
| What makes it different | - Works identically across Java, Bedrock and console editions with no installation or signup required
- Live block counting updates instantly as you adjust diameter and settings
- Downloadable PNG and SVG blueprints that double as printable charts
- Automatically handles complex voxel circle math so users build pixel-perfect rings without manual counting
- Includes step-by-step building guides and tutorials for circles, spheres, domes and larger projects
| - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
|
| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 10 ● no change since last check | Not checked yet ● no change since last check |
| Trust Flow (Majestic) | 6 | 0 |
| Citation Flow (Majestic) | 26 | 15 |
| Referring domains (Majestic) | 40 | 5 |