| What it does | Turn real-world locations into playable Minecraft worlds
| AI sprite sheet generator that turns a single character image into game-ready spritesheets in seconds
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| Stage | Not given
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| Founded | Not given
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| Based in | Not given
| US
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| Pricing model | Freemium
| Freemium
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| Pricing | Free: one map generation up to 0.5 km² or 300 Credits plus one free AI texture generation with signup. One-time payments from $9.90 (up to 3.1 km²) to $39.90 (up to 40 km² Java). Credit packs: Plus $19.90 for 3,500 Credits, Pro $49.00 for 10,000 Credits, Studio $99.00 for 25,000 Credits. No subscrip
| Free: Included daily credits with 15 free credits for new accounts plus 3 bonus credits daily. Starter: $12/month with 500 credits per month. Pro: $29/month with 1,500 credits per month. Enterprise: Contact for pricing with unlimited unlocks and custom volume. One-time credit packs also available at
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| Key features | - Browser-based generation with no installation required
- Java ZIP and Bedrock .mcworld export formats
- Up to 40 km² for Java and 32 km² for Bedrock generation
- AI texture generation tool
- 30-day download link expiry with backup capability
| - Convert single character images to complete animation sets with idle, walk, run, jump, and attack animations
- Custom animation with storyboard keyframes and reference image guidance
- 8-directional isometric animation generation
- Generate game props, items, weapons, and pickups
- Character outfit and skin variation editing
- Motion transfer library to apply animations to different characters
- REST API for programmatic generation and asset management
- MCP server integration for AI coding agents
- Batch processing and Advanced Mode for multiple animations
- Export to multiple game engines including Unity, Godot, GameMaker, Phaser, and RPG Maker
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| What makes it different | - Real-world map data converted to playable Minecraft, not static screenshots
- Browser-based service requiring no local software installation or command line
- Independent open-source tool built on Arnis engine
- Supports both Java and Bedrock Minecraft editions
- Automatic refunds for failed generation attempts
| - Automatic background removal and character consistency preservation across all animation frames
- Eliminates manual frame slicing, padding, and renaming with engine-ready exports
- Generates complete animations in minutes rather than days of manual work
- Supports AI-generated characters from any source like Midjourney, DALL-E, and Stable Diffusion
- Integration with AI coding agents through MCP for automated asset generation in development workflows
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 25 ▲ +3 (up) since last check | 21 ● no change since last check |
| Trust Flow (Majestic) | 18 | 5 |
| Citation Flow (Majestic) | 24 | 31 |
| Referring domains (Majestic) | 96 | 115 |