Game optimizer for Windows 10 and 11 that detects games, applies tweaks by genre, measures FPS, and undoes every change
RPG sprite sheet generator that turns a character image into walking sprites for four directions
Stage
Startup
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Founded
2026
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Based in
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Pricing model
Freemium
Freemium
Pricing
Free version with core tweaks and FPS measurement; Pro $19 one-time (early-bird price), $29 later. No subscription. First three games get full Pro features included.
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Key features
Game detection by genre with icon display
FPS and 1% low measurement per session
Per-genre optimization profiles for eight genres
Raw mouse input (mouse acceleration off for shooters)
High performance power plan optimization
Background app management and prioritization
Laptop power mode optimization without permanent plan changes
Session comparison with historical FPS data
Generate 1-3 walking sprite candidates from a single character image in four directions
Standard quality at 48×48 native pixels in padded 64×64 cells
Native HD quality at 96×96 native pixels in 384×384 sheet
Download as ZIP with sprite sheet, individual transparent PNG frames, and manifest
Free browser-based sprite sheet editor for packing, splitting and exporting existing assets
Add idle animations to generated walk packs for 25 credits
Preview animation before downloading with directional walk visualization
Support for PNG, JPG, and WebP character image uploads
GIF to sprite sheet conversion workflow
New accounts receive 35 gift credits valid for 30 days
What makes it different
One-time Pro payment with no subscription or monthly fees
AI-powered generation creates walking animations automatically from any character image without manual frame creation
Multiple candidate generation lets you compare and choose your preferred result
Free browser-based sprite editor included for existing assets, no paid generation required
Image stays local in your browser until you submit for generation, providing privacy control
Complete download packages include sheet, individual frames, and manifest for game engine integration