Game optimizer for Windows 10 and 11 that detects games, applies tweaks by genre, measures FPS, and undoes every change
AI platform for game development that works inside Unity and Godot
Stage
Startup
Not given
Founded
2026
Not given
Based in
Not given
Not given
Pricing model
Freemium
Freemium
Pricing
Free version with core tweaks and FPS measurement; Pro $19 one-time (early-bird price), $29 later. No subscription. First three games get full Pro features included.
Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
Key features
Game detection by genre with icon display
FPS and 1% low measurement per session
Per-genre optimization profiles for eight genres
Raw mouse input (mouse acceleration off for shooters)
High performance power plan optimization
Background app management and prioritization
Laptop power mode optimization without permanent plan changes
Session comparison with historical FPS data
Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
Checkpoints and review with diffs, allowing undo of individual agent turns
Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
Asset Store to search and download reusable game assets from external sources
What makes it different
One-time Pro payment with no subscription or monthly fees
Works at the engine level with scenes, nodes, components and signals, not just source code
Runs the game after changes to verify specific behaviors occurred as a form of evidence
No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
Supports both managed and self-hosted workflows for maximum flexibility