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LayerGrab vs Animate4Me

A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.

LayerGrab compared with Animate4Me
DetailLayerGrab logo LayerGrabAnimate4Me logo Animate4Me
What it doesSplit any image into editable, named layers with AI AI tool that converts images or text descriptions into rigged 2D animations exported in Spine 4.2 format
StageNot given Not given
FoundedNot given Not given
Based inNot given Not given
Pricing modelFreemium Paid
PricingBasic: $12/month (1,200 credits, about 120 layers) or $99/year. Premium: $36/month (3,600 credits, about 450 layers) or $299/year. Credit packs: $20 for 1,800 credits (about 180 layers) or $60 for 6,600 credits (about 660 layers). One free split per account. Plans: Indie $19/month (300 tokens), Studio $59/month (1200 tokens, priority queue), Pro $199/month (5000 tokens, API access coming soon). Yearly plans offer 2 months free. One-time top-ups: Starter $9 (100 tokens), Studio $39 (500 tokens), Pro $129 (2000 tokens). Token costs: 20 tokens for symbol/o
Key features
  • Split images into up to 16 separate transparent layers
  • Automatic English naming of each layer
  • Background fill reconstruction
  • Export as PNG, ZIP or layered PSD
  • Works as browser tool and plugins for Photoshop, Figma, Sketch, Chrome
  • Copy individual layers to design tools
  • Support for PNG, JPG and WebP files up to 20 MB
  • Processing time of 60-100 seconds per image
  • Extract single named elements from images
  • 30-day retention of split results
  • Auto rig 2D characters from a single image
  • Weighted meshes for realistic deformation
  • Physics constraints for secondary motion
  • Support for PNG, JPG, and WebP image formats
  • Text edit feature to modify finished animations
What makes it different
  • Every layer is automatically named in plain English, making elements easy to find without clicking through Layer 1 to Layer 9
  • Fills in missing backgrounds behind removed elements so nothing is lost
  • Works directly inside Photoshop, Figma and Sketch without leaving your design tool
  • True layer splits from real processing, not mockups
  • One free split per account with full download options
  • No manual rigging required - fully automated from image to rigged animation
  • Produces game-ready Spine 4.2 files compatible with major game engines
  • AI automatically fills hidden areas and applies physics
  • Token-based pricing allows pay-per-use flexibility
Free planNot given Not given
Open sourceNot given Not given
PlatformsNot given Not given
Public APINot given Not given
Community votes10
DR (Domain Rating by Ahrefs)31 +1 (up) since last checkNot checked yet no change since last check
Trust Flow (Majestic)50
Citation Flow (Majestic)2819
Referring domains (Majestic)255

5 details filled in for both companies.

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