| What it does | Game observability and analytics platform for coding agents to monitor real player performance
| Virtual monitor for games in a movable window, with apps visible on one screen
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| Stage | Not given
| Startup
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| Founded | Not given
| 2024
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| Based in | Not given
| Not given
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| Pricing model | Freemium
| Paid
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| Pricing | Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
| €14.99 (launch price, regular price €19.99). Free demo with full features for 2 hours.
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| Key features | - Frame time monitoring and hitch detection on player devices
- MCP server integration for coding agents (Claude Code, Codex, Cursor)
- Crash and error reporting with context
- Custom event tracking for game metrics
- Automated playtest bots with seed matching
- Dashboard with per-game customization
- Player retention and churn analysis
- Revenue and conversion tracking
- Support for 8 game engines
| - Virtual display creation for games
- Zone Editor with drag-and-drop layout customization
- Game Mode with cursor lock to prevent accidental clicks
- Auto-Arrange apps to zones on game launch
- Dimming Mode to fade surrounding apps
- Steam, Epic, GOG and Xbox game library integration
- Full 144 Hz capture frame-for-frame
- Discord Rich Presence and status details
- Custom resolution support from 1080p to 8K
- Browser URL zones for auto-launching guides and streams
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| What makes it different | - Designed specifically for AI coding agents to understand and fix game issues autonomously
- Automated verification of fixes using bots that replay with identical seeds
- Analyzes real player data, not synthetic testing
- Privacy-first by default with no player identification
- Open source self-hosted option with unlimited usage
| - Up to 2× FPS gain by rendering games at lower resolution on high-resolution displays
- Native fullscreen performance and sub-frame latency with zero compositor overhead
- No game hooks or injection—games run completely untouched
- Direct native input with under 0.2 ms processing overhead
- Single monitor setup eliminating need for multiple displays or alt-tabbing
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 3 ● no change since last check | 10 ● no change since last check |
| Trust Flow (Majestic) | 0 | 0 |
| Citation Flow (Majestic) | 14 | 9 |
| Referring domains (Majestic) | 6 | 2 |