Game observability and analytics platform for coding agents to monitor real player performance
Native ARM64 game porting for Mac and iPhone
Stage
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Founded
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Based in
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Pricing model
Freemium
Open source
Pricing
Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
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Key features
Frame time monitoring and hitch detection on player devices
MCP server integration for coding agents (Claude Code, Codex, Cursor)
Crash and error reporting with context
Custom event tracking for game metrics
Automated playtest bots with seed matching
Dashboard with per-game customization
Player retention and churn analysis
Revenue and conversion tracking
Support for 8 game engines
Game code rewriting during build
Metal graphics backend
Game compatibility records for 211+ titles
Device checker tool
Setup planner tool
Graphics configuration tool
Issue report builder
Graphical launcher for Mac and Windows
AI assistant integration with launcher
Shared app library for multiple games
What makes it different
Designed specifically for AI coding agents to understand and fix game issues autonomously
Automated verification of fixes using bots that replay with identical seeds
Analyzes real player data, not synthetic testing
Privacy-first by default with no player identification
Open source self-hosted option with unlimited usage
Native code execution instead of emulation for better performance
Comprehensive setup guides and troubleshooting tools