Game observability and analytics platform for coding agents to monitor real player performance
Game SDK for web games with trophies, XP, leaderboards, saves and multiplayer
Stage
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Founded
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Based in
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Pricing model
Freemium
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Pricing
Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
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Key features
Frame time monitoring and hitch detection on player devices
MCP server integration for coding agents (Claude Code, Codex, Cursor)
Crash and error reporting with context
Custom event tracking for game metrics
Automated playtest bots with seed matching
Dashboard with per-game customization
Player retention and churn analysis
Revenue and conversion tracking
Support for 8 game engines
Trophy system with tiers and rarity ratings
Experience points and player levels across games
Player statistics tracking with up to 200 stats per game
Cloud save slots up to 1 MB each
Multiplayer room system for matchmaking and parties
Local development mode with memory stand-in
What makes it different
Designed specifically for AI coding agents to understand and fix game issues autonomously
Automated verification of fixes using bots that replay with identical seeds
Analyzes real player data, not synthetic testing
Privacy-first by default with no player identification
Open source self-hosted option with unlimited usage
Cross-game XP and levels accumulation
Automatic rarity calculation for trophies based on player data
No server required for basic multiplayer with room system