Game observability and analytics platform for coding agents to monitor real player performance
Fact-checked game wiki with stats, calculators and tools
Stage
Not given
Startup
Founded
Not given
2026
Based in
Not given
Not given
Pricing model
Freemium
Free
Pricing
Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
Not given
Key features
Frame time monitoring and hitch detection on player devices
MCP server integration for coding agents (Claude Code, Codex, Cursor)
Crash and error reporting with context
Custom event tracking for game metrics
Automated playtest bots with seed matching
Dashboard with per-game customization
Player retention and churn analysis
Revenue and conversion tracking
Support for 8 game engines
Interactive IV calculators for stat calculation
Game save file decoder and loader
Breeding calculators and odds
Damage formula research and verification
In-game maps with exact item positions
Automatic data verification on updates
Patch-by-patch change tracking
Open-source decoder tools
What makes it different
Designed specifically for AI coding agents to understand and fix game issues autonomously
Automated verification of fixes using bots that replay with identical seeds
Analyzes real player data, not synthetic testing
Privacy-first by default with no player identification
Open source self-hosted option with unlimited usage
Fact-checked stats verified against game code and saves