Game observability and analytics platform for coding agents to monitor real player performance
Free web games portal where developers keep 60–70% of ad revenue
Stage
Not given
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Founded
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Based in
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AR
Pricing model
Freemium
Free
Pricing
Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
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Key features
Frame time monitoring and hitch detection on player devices
MCP server integration for coding agents (Claude Code, Codex, Cursor)
Crash and error reporting with context
Custom event tracking for game metrics
Automated playtest bots with seed matching
Dashboard with per-game customization
Player retention and churn analysis
Revenue and conversion tracking
Support for 8 game engines
AI-powered game publishing workflow via MCP server
Automated browser testing on desktop and mobile
Manual content review by humans
Cloud save and player accounts
Multiplayer with rooms and invites
Integration with AI coding assistants (Claude, Cursor, VS Code, etc.)
Support for multiple game engines
Localized in 32 languages
Non-exclusive distribution with 60–70% revenue share
Cover and thumbnail generation from screenshots
What makes it different
Designed specifically for AI coding agents to understand and fix game issues autonomously
Automated verification of fixes using bots that replay with identical seeds
Analyzes real player data, not synthetic testing
Privacy-first by default with no player identification
Open source self-hosted option with unlimited usage
No exclusivity—publish on Gamealia and other portals simultaneously
AI assistant handles entire publishing workflow from code to submission
Higher revenue share than competitors (60–70%)
Manual human review before publication ensures quality
100% of revenue from players who come through your own link