Game observability and analytics platform for coding agents to monitor real player performance
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Stage
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Founded
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Based in
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Pricing model
Freemium
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Pricing
Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
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Key features
Frame time monitoring and hitch detection on player devices
MCP server integration for coding agents (Claude Code, Codex, Cursor)
Crash and error reporting with context
Custom event tracking for game metrics
Automated playtest bots with seed matching
Dashboard with per-game customization
Player retention and churn analysis
Revenue and conversion tracking
Support for 8 game engines
Git-based version control for bot projects
Support for Node 20 or later
Local match engine for testing
Unified revision history across edit methods
Agent access key authentication
Support for up to 32 commits per push
Multi-language support via toolchains
Immutable revision creation on push
What makes it different
Designed specifically for AI coding agents to understand and fix game issues autonomously
Automated verification of fixes using bots that replay with identical seeds
Analyzes real player data, not synthetic testing
Privacy-first by default with no player identification
Open source self-hosted option with unlimited usage
Unified workflow combining browser, WebDAV, and Git editing methods
No administrator access required for installation
Durable operation handling for unreliable connections
Support for multiple concurrent editors with merge handling