AI game generator that turns ideas into playable games without coding
A box that plays a story when a child puts a figurine on top
Stage
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Founded
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Based in
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FR
Pricing model
Freemium
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Pricing
Basic Annual: USD $8.33/month (36,000 Universal AI Credits, valid for 2 months). Pro Annual: USD $16.67/month (74,400 Universal AI Credits, valid for 3 months). Elite Annual: USD $33.33/month (150,000 Universal AI Credits, valid for 4 months). One-time purchased credits available with 3-year expirat
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Key features
Text-to-game creation: describe your game idea and AI generates a playable foundation
Template-based creation with customizable parameters
Asset-driven creation with custom characters and visuals
Real-time collaborative editing in the cloud
Visual logic editor for drag-and-drop gameplay modules
Automatic generation of characters, backgrounds, animations, music, and sound effects
Support for 2D, 3D, and multiplayer games
Automatic video generation and cinematic trailers
Browser-based with no installation required
Full editing control and override of AI-generated content
RFID reader detects tagged figurines and plays corresponding audio
No screen or menu interface
WiFi connectivity for story updates
Custom audio tracks via MP3 files
Lithium battery with USB-C charging
3D-printed enclosure designed for child durability
Volume control knob with mechanical end stop
Manufactured printed circuit board with populated components
What makes it different
Creates fully playable games in minutes, not prototypes
Commercial rights included even with free version
All-in-one platform for games and assets in one workflow
Designed for all skill levels from beginners to professionals
No coding knowledge required to create playable games
User can create custom story associations by assigning any figurine to any audio track via web interface
No subscription model required; stories are user's own MP3 files, not locked to a proprietary catalogue
Designed for very young children with intuitive one-gesture interaction
Built with durability for unsupervised child use and rough handling