| What it does | AI-powered asset enhancement for games, visual effects, and digital production
| AI game art workspace for creating and animating 2D game characters and scenes
|
|---|
| Stage | Not given
| Not given
|
|---|
| Founded | Not given
| Not given
|
|---|
| Based in | US
| Not given
|
|---|
| Pricing model | Paid
| Freemium
|
|---|
| Pricing | Single User: $99 per seat; Small Studio: $375 (5 seats); Department Bundle: $1,250; Enterprise: $4,500
| Free: 50 one-time Credits (never expire), 3 lifetime runs. Starter: $19/month with 1,500 Credits each month. Creator: $39/month with 3,600 Credits each month. Pro: $79/month with 8,500 Credits each month. Studio: $159/month with 20,000 Credits each month. Annual plans save 25% compared with 12 month
|
|---|
| Key features | - Deterministic enhancement and reconstruction without hallucination
- Material map derivation (normal, roughness, metallic, AO maps)
- 2D to 3D mesh, UV, and texture generation
- Structured asset extraction and sprite isolation
- Multi-mode processing (Full, Neutral, UV-only)
- Alpha channel and transparency preservation
- Batch queue and pipeline automation
- Direct mesh painting and texture overrides
| - Generate game characters from briefs or references across six art styles
- AI character motion generation with continuous video output
- Select and extract 8 to 64 frames from generated motion
- Edit frame timing, position and order after generation
- Recolor animations across all frames in a sequence
- Export as PNG frames, sprite sheets, GIFs or ZIP files
- Sprite sheet editing, splitting and resizing tools
- Motion quality check with automatic retry on failure
- Idle animation generator with procedural breathing
|
|---|
| What makes it different | - Signal-preserving enhancement that restores quality without introducing artificial artifacts or hallucination
- Automated extraction and organization of complex asset libraries at scale
- Unified platform supporting both 2D and 3D asset workflows
- Direct integration with major game engines and production software (Unreal, Unity, Blender)
| - Motion-first workflow: generate full video, then choose frames, rather than commit to frame count upfront
- Keep character identity across multiple outfits, expressions and motions
- Exact credit cost shown before generation approval
- One eligible motion or image replacement at no extra cost when quality check fails
|
| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 14 ▼ −3 (down) since last check | 2 ● no change since last check |
| Trust Flow (Majestic) | 8 | 4 |
| Citation Flow (Majestic) | 30 | 16 |
| Referring domains (Majestic) | 122 | 14 |