AI-powered asset enhancement for games, visual effects, and digital production
Game optimizer for Windows 10 and 11 that detects games, applies tweaks by genre, measures FPS, and undoes every change
Stage
Not given
Startup
Founded
Not given
2026
Based in
US
Not given
Pricing model
Paid
Freemium
Pricing
Single User: $99 per seat; Small Studio: $375 (5 seats); Department Bundle: $1,250; Enterprise: $4,500
Free version with core tweaks and FPS measurement; Pro $19 one-time (early-bird price), $29 later. No subscription. First three games get full Pro features included.
Key features
Deterministic enhancement and reconstruction without hallucination
Material map derivation (normal, roughness, metallic, AO maps)
2D to 3D mesh, UV, and texture generation
Structured asset extraction and sprite isolation
Multi-mode processing (Full, Neutral, UV-only)
Alpha channel and transparency preservation
Batch queue and pipeline automation
Direct mesh painting and texture overrides
Game detection by genre with icon display
FPS and 1% low measurement per session
Per-genre optimization profiles for eight genres
Raw mouse input (mouse acceleration off for shooters)
High performance power plan optimization
Background app management and prioritization
Laptop power mode optimization without permanent plan changes
Session comparison with historical FPS data
What makes it different
Signal-preserving enhancement that restores quality without introducing artificial artifacts or hallucination
Automated extraction and organization of complex asset libraries at scale
Unified platform supporting both 2D and 3D asset workflows
Direct integration with major game engines and production software (Unreal, Unity, Blender)
One-time Pro payment with no subscription or monthly fees