| What it does | AI platform for game development that works inside Unity and Godot
| AI game art workspace for creating and animating 2D game characters and scenes
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| Stage | Not given
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| Founded | Not given
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| Based in | Not given
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| Pricing model | Freemium
| Freemium
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| Pricing | Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
| Free: 50 one-time Credits (never expire), 3 lifetime runs. Starter: $19/month with 1,500 Credits each month. Creator: $39/month with 3,600 Credits each month. Pro: $79/month with 8,500 Credits each month. Studio: $159/month with 20,000 Credits each month. Annual plans save 25% compared with 12 month
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| Key features | - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
| - Generate game characters from briefs or references across six art styles
- AI character motion generation with continuous video output
- Select and extract 8 to 64 frames from generated motion
- Edit frame timing, position and order after generation
- Recolor animations across all frames in a sequence
- Export as PNG frames, sprite sheets, GIFs or ZIP files
- Sprite sheet editing, splitting and resizing tools
- Motion quality check with automatic retry on failure
- Idle animation generator with procedural breathing
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| What makes it different | - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
| - Motion-first workflow: generate full video, then choose frames, rather than commit to frame count upfront
- Keep character identity across multiple outfits, expressions and motions
- Exact credit cost shown before generation approval
- One eligible motion or image replacement at no extra cost when quality check fails
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | 2 ● no change since last check |
| Trust Flow (Majestic) | 0 | 4 |
| Citation Flow (Majestic) | 15 | 16 |
| Referring domains (Majestic) | 5 | 14 |