| What it does | AI platform for game development that works inside Unity and Godot
| Generate transparent, engine-ready sprite sheets from AI animations
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| Stage | Not given
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| Founded | Not given
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| Based in | Not given
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| Pricing model | Freemium
| Freemium
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| Pricing | Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
| Free: 20 credits with no credit card required. Indie: $10/month for 120 credits. Pro: $20/month for 250 credits. Studio: $50/month for 650 credits. Credits never expire. Artwork costs 0.5 credit, spritesheet costs 1 credit, low-quality animation costs 1 credit. Higher quality animations and longer c
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| Key features | - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
| - Generate artwork from text prompts and reference images
- Animate static images with AI-described actions
- Flexible grid layout with custom rows, columns, and padding
- Built-in image editor with layers and generative fill
- REST API for batch workflows and programmatic asset generation
- MCP integration with AI coding assistants like Cursor and Claude
- Multi-angle coherent character views
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| What makes it different | - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
| - Preserves semi-transparent pixels for realistic effects, unlike tools that create hard-edged cutouts
- End-to-end workflow in one connected tool from generation through animation to export
- Production-ready output with clean alpha channel and no halo artifacts
- Pixel-perfect frame boundaries and intelligent chroma removal
- Full commercial rights with no attribution required
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | 32 ● no change since last check |
| Trust Flow (Majestic) | 0 | 5 |
| Citation Flow (Majestic) | 15 | 29 |
| Referring domains (Majestic) | 5 | 83 |