| What it does | AI platform for game development that works inside Unity and Godot
| AI sprite sheet generator that turns a single character image into game-ready spritesheets in seconds
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| Stage | Not given
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| Founded | Not given
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| Based in | Not given
| US
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| Pricing model | Freemium
| Freemium
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| Pricing | Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
| Free: Included daily credits with 15 free credits for new accounts plus 3 bonus credits daily. Starter: $12/month with 500 credits per month. Pro: $29/month with 1,500 credits per month. Enterprise: Contact for pricing with unlimited unlocks and custom volume. One-time credit packs also available at
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| Key features | - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
| - Convert single character images to complete animation sets with idle, walk, run, jump, and attack animations
- Custom animation with storyboard keyframes and reference image guidance
- 8-directional isometric animation generation
- Generate game props, items, weapons, and pickups
- Character outfit and skin variation editing
- Motion transfer library to apply animations to different characters
- REST API for programmatic generation and asset management
- MCP server integration for AI coding agents
- Batch processing and Advanced Mode for multiple animations
- Export to multiple game engines including Unity, Godot, GameMaker, Phaser, and RPG Maker
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| What makes it different | - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
| - Automatic background removal and character consistency preservation across all animation frames
- Eliminates manual frame slicing, padding, and renaming with engine-ready exports
- Generates complete animations in minutes rather than days of manual work
- Supports AI-generated characters from any source like Midjourney, DALL-E, and Stable Diffusion
- Integration with AI coding agents through MCP for automated asset generation in development workflows
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | 21 ● no change since last check |
| Trust Flow (Majestic) | 0 | 5 |
| Citation Flow (Majestic) | 15 | 31 |
| Referring domains (Majestic) | 5 | 115 |