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Encrust vs Staged

A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.

Encrust compared with Staged
DetailEncrust logo EncrustStaged logo Staged
What it doesThe fast resin slicer that checks every layer Virtual monitor for games in a movable window, with apps visible on one screen
StageNot given Startup
FoundedNot given 2024
Based inDE Not given
Pricing modelOpen source Paid
PricingFree. No paid tier, no subscription, no account required. €14.99 (launch price, regular price €19.99). Free demo with full features for 2 hours.
Key features
  • Import STL, OBJ and 3MF files with textures
  • Automatic repair of holes, broken edges and flipped faces
  • Auto-orient with island counting and multi-plate support
  • Model hollowing with infill patterns and drain holes
  • Automatic supports sized by load with branching trunks
  • Adaptive layer slicing with anti-aliasing
  • Layer checking for islands, suction cups and thin walls
  • Export to 20+ printer file formats including SDCP and PrusaLink
  • Runs offline on Windows, macOS and Linux without internet connection
  • Layer-by-layer visualization before printing
  • Virtual display creation for games
  • Zone Editor with drag-and-drop layout customization
  • Game Mode with cursor lock to prevent accidental clicks
  • Auto-Arrange apps to zones on game launch
  • Dimming Mode to fade surrounding apps
  • Steam, Epic, GOG and Xbox game library integration
  • Full 144 Hz capture frame-for-frame
  • Discord Rich Presence and status details
  • Custom resolution support from 1080p to 8K
  • Browser URL zones for auto-launching guides and streams
What makes it different
  • Checks every layer for problems before printing in the same time as slicing
  • Completely free and open source with no paid tier, subscription or account required
  • All files stay on the user's computer with no cloud, no tracking and no telemetry
  • Supports 102 printer profiles from 14 different manufacturers out of the box
  • Available on Windows, macOS and Linux with identical features and project compatibility
  • Up to 2× FPS gain by rendering games at lower resolution on high-resolution displays
  • Native fullscreen performance and sub-frame latency with zero compositor overhead
  • No game hooks or injection—games run completely untouched
  • Direct native input with under 0.2 ms processing overhead
  • Single monitor setup eliminating need for multiple displays or alt-tabbing
Community votes00
DR (Domain Rating by Ahrefs)Not checked yet −1 (down) since last check11 +1 (up) since last check
Trust Flow (Majestic)00
Citation Flow (Majestic)09
Referring domains (Majestic)02

5 details filled in for both companies.

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