| What it does | The fast resin slicer that checks every layer
| AI platform for game development that works inside Unity and Godot
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| Stage | Not given
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| Founded | Not given
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| Based in | DE
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| Pricing model | Open source
| Freemium
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| Pricing | Free. No paid tier, no subscription, no account required.
| Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
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| Key features | - Import STL, OBJ and 3MF files with textures
- Automatic repair of holes, broken edges and flipped faces
- Auto-orient with island counting and multi-plate support
- Model hollowing with infill patterns and drain holes
- Automatic supports sized by load with branching trunks
- Adaptive layer slicing with anti-aliasing
- Layer checking for islands, suction cups and thin walls
- Export to 20+ printer file formats including SDCP and PrusaLink
- Runs offline on Windows, macOS and Linux without internet connection
- Layer-by-layer visualization before printing
| - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
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| What makes it different | - Checks every layer for problems before printing in the same time as slicing
- Completely free and open source with no paid tier, subscription or account required
- All files stay on the user's computer with no cloud, no tracking and no telemetry
- Supports 102 printer profiles from 14 different manufacturers out of the box
- Available on Windows, macOS and Linux with identical features and project compatibility
| - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | Not checked yet ● no change since last check |
| Trust Flow (Majestic) | 0 | 0 |
| Citation Flow (Majestic) | 0 | 15 |
| Referring domains (Majestic) | 0 | 5 |