AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
Stage
Not given
Not given
Founded
Not given
Not given
Based in
DE
US
Pricing model
Open source
Freemium
Pricing
Free. No paid tier, no subscription, no account required.
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
Key features
Import STL, OBJ and 3MF files with textures
Automatic repair of holes, broken edges and flipped faces
Auto-orient with island counting and multi-plate support
Model hollowing with infill patterns and drain holes
Automatic supports sized by load with branching trunks
Adaptive layer slicing with anti-aliasing
Layer checking for islands, suction cups and thin walls
Export to 20+ printer file formats including SDCP and PrusaLink
Runs offline on Windows, macOS and Linux without internet connection
Layer-by-layer visualization before printing
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
What makes it different
Checks every layer for problems before printing in the same time as slicing
Completely free and open source with no paid tier, subscription or account required
All files stay on the user's computer with no cloud, no tracking and no telemetry
Supports 102 printer profiles from 14 different manufacturers out of the box
Available on Windows, macOS and Linux with identical features and project compatibility
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency