Pixel art compiler for indie developers that keeps game art consistent
Stage
Not given
Not given
Founded
Not given
Not given
Based in
Not given
US
Pricing model
Free
Freemium
Pricing
Not given
Free plan with 3 saves and 100 agent credits. Full access for $15 one-time during early access (regular price $20), includes unlimited saves and all features with 14-day refund. Agent plan subscription at $8/month or $80/year includes everything plus 2,000 monthly agent credits.
Key features
Visual node-based editor for game mechanics
Scene editor with drag-and-drop placement
Real-time preview without waiting for builds
One-click publish to five platforms
Built on .NET 9 and MonoGame
Clean JSON pipeline architecture
Build sprites from simple shapes like blobs, capsules, boxes, triangles, and rings
Define style profiles with light direction, color ramps, outlines, dithering and textures
Deterministic rendering - same asset always compiles to identical pixels
Extract style from reference images and import Lospec palettes
Create asset variations with rerolled seeds sharing silhouette and palette
VFX Forge with layered particle emitters and curves over particle age
Export to multiple formats: PNG, sprite sheets with JSON atlas, GIF, APNG, Godot, and Unity
AI agent integration through MCP for asset and palette creation
Cloud save for documents across devices
Royalty-free commercial license bundled with exports
What makes it different
No coding required to create games
No backend setup needed
Publish to all platforms in one click
Designed for solo developers and small teams
Keeps all assets automatically consistent through unified style profiles and palettes
Deterministic composition ensures no drift between assets or versions
Works in browser with no AI - full artist control through deterministic rules
Connect AI agents to build assets in your style without drift or variation
Ready exports for major engines with standard file formats