AI game art workspace for creating and animating 2D game characters and scenes
Stage
Not given
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Founded
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Based in
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Pricing model
Free
Freemium
Pricing
Not given
Free: 50 one-time Credits (never expire), 3 lifetime runs. Starter: $19/month with 1,500 Credits each month. Creator: $39/month with 3,600 Credits each month. Pro: $79/month with 8,500 Credits each month. Studio: $159/month with 20,000 Credits each month. Annual plans save 25% compared with 12 month
Key features
Visual node-based editor for game mechanics
Scene editor with drag-and-drop placement
Real-time preview without waiting for builds
One-click publish to five platforms
Built on .NET 9 and MonoGame
Clean JSON pipeline architecture
Generate game characters from briefs or references across six art styles
AI character motion generation with continuous video output
Select and extract 8 to 64 frames from generated motion
Edit frame timing, position and order after generation
Recolor animations across all frames in a sequence
Export as PNG frames, sprite sheets, GIFs or ZIP files
Sprite sheet editing, splitting and resizing tools
Motion quality check with automatic retry on failure
Idle animation generator with procedural breathing
What makes it different
No coding required to create games
No backend setup needed
Publish to all platforms in one click
Designed for solo developers and small teams
Motion-first workflow: generate full video, then choose frames, rather than commit to frame count upfront
Keep character identity across multiple outfits, expressions and motions
Exact credit cost shown before generation approval
One eligible motion or image replacement at no extra cost when quality check fails