Game observability and analytics platform for coding agents to monitor real player performance
Stage
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Founded
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Based in
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Pricing model
Free
Freemium
Pricing
Not given
Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
Key features
Visual node-based editor for game mechanics
Scene editor with drag-and-drop placement
Real-time preview without waiting for builds
One-click publish to five platforms
Built on .NET 9 and MonoGame
Clean JSON pipeline architecture
Frame time monitoring and hitch detection on player devices
MCP server integration for coding agents (Claude Code, Codex, Cursor)
Crash and error reporting with context
Custom event tracking for game metrics
Automated playtest bots with seed matching
Dashboard with per-game customization
Player retention and churn analysis
Revenue and conversion tracking
Support for 8 game engines
What makes it different
No coding required to create games
No backend setup needed
Publish to all platforms in one click
Designed for solo developers and small teams
Designed specifically for AI coding agents to understand and fix game issues autonomously
Automated verification of fixes using bots that replay with identical seeds
Analyzes real player data, not synthetic testing
Privacy-first by default with no player identification
Open source self-hosted option with unlimited usage