| What it does | AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
| AI game art workspace for creating and animating 2D game characters and scenes
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| Stage | Not given
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| Founded | Not given
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| Based in | US
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| Pricing model | Freemium
| Freemium
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| Pricing | Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
| Free: 50 one-time Credits (never expire), 3 lifetime runs. Starter: $19/month with 1,500 Credits each month. Creator: $39/month with 3,600 Credits each month. Pro: $79/month with 8,500 Credits each month. Studio: $159/month with 20,000 Credits each month. Annual plans save 25% compared with 12 month
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| Key features | - Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
- Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
- Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
- Multi-agent and multi-modal planning for complex character interactions
- Rehearsal text simulation to test dialogue before in-engine execution
- Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
- Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
| - Generate game characters from briefs or references across six art styles
- AI character motion generation with continuous video output
- Select and extract 8 to 64 frames from generated motion
- Edit frame timing, position and order after generation
- Recolor animations across all frames in a sequence
- Export as PNG frames, sprite sheets, GIFs or ZIP files
- Sprite sheet editing, splitting and resizing tools
- Motion quality check with automatic retry on failure
- Idle animation generator with procedural breathing
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| What makes it different | - End-to-end solution: authoring, planning and execution all integrated in one platform
- Go from ideas to playtesting in minutes without requiring programmers
- Built by industry veterans with over 75 years combined game development experience
- No royalties charged when games ship, only for authoring tool during development
- Transparent, inspectable AI that runs locally with no black box or cloud dependency
| - Motion-first workflow: generate full video, then choose frames, rather than commit to frame count upfront
- Keep character identity across multiple outfits, expressions and motions
- Exact credit cost shown before generation approval
- One eligible motion or image replacement at no extra cost when quality check fails
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 22 ▲ +1 (up) since last check | 2 ● no change since last check |
| Trust Flow (Majestic) | 10 | 4 |
| Citation Flow (Majestic) | 20 | 16 |
| Referring domains (Majestic) | 75 | 14 |