| What it does | AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
| Game observability and analytics platform for coding agents to monitor real player performance
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| Stage | Not given
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| Founded | Not given
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| Based in | US
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| Pricing model | Freemium
| Freemium
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| Pricing | Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
| Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
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| Key features | - Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
- Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
- Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
- Multi-agent and multi-modal planning for complex character interactions
- Rehearsal text simulation to test dialogue before in-engine execution
- Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
- Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
| - Frame time monitoring and hitch detection on player devices
- MCP server integration for coding agents (Claude Code, Codex, Cursor)
- Crash and error reporting with context
- Custom event tracking for game metrics
- Automated playtest bots with seed matching
- Dashboard with per-game customization
- Player retention and churn analysis
- Revenue and conversion tracking
- Support for 8 game engines
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| What makes it different | - End-to-end solution: authoring, planning and execution all integrated in one platform
- Go from ideas to playtesting in minutes without requiring programmers
- Built by industry veterans with over 75 years combined game development experience
- No royalties charged when games ship, only for authoring tool during development
- Transparent, inspectable AI that runs locally with no black box or cloud dependency
| - Designed specifically for AI coding agents to understand and fix game issues autonomously
- Automated verification of fixes using bots that replay with identical seeds
- Analyzes real player data, not synthetic testing
- Privacy-first by default with no player identification
- Open source self-hosted option with unlimited usage
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 22 ▲ +1 (up) since last check | 3 ● no change since last check |
| Trust Flow (Majestic) | 10 | 0 |
| Citation Flow (Majestic) | 20 | 14 |
| Referring domains (Majestic) | 75 | 6 |